![]() But many of them probably won't be necessary. ![]() There will most certainly be a place for mods, and I welcome them. ![]() I'm sure it'll have more than 2 major DLCs. A static game is easier to mod than one that gets updates and DLC, after all. There are, of course, the Alternate History mods as well, such as DoD, and the Cold War mod. Recreate things that happened, or could've happened, IRL, but that weren't included by Paradox. Period.Īnd so, modders started to work to make the game better. April 16, 2013, Heart of Darkness is released, and other than bug fixes, (I think) that was it. Love it or hate it or somewhere in between, PDX's DLC policy/model that they started with CK2 means their games kept getting updates and expansions. Like, let's be honest here: all the memes around Victoria 3 when, all the people wanting Victoria 3, all the discussions about different mechanics or newer/better ways to do something in Victoria 2, or add something it lacks? Why did all that stuff exist?īecause Victoria 2 was Paradox's abandoned child. Now while I certainly think there'll be plenty of room for this sort of thing in Victoria 3, considering PDX's current DLC model means continuing support and updates, (the quality of which is increasingly something we need to worry about, but the EU4 devs =/= the Vic 3 devs, for now, so let's not get our panties in a twist just yet), the role of mods is vastly diminished. The main aim is to improve the historicity of the game, including countries, map and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. We had a lot of mods (POP demand mod, as obsolete as it is now, HPM, HFM, derivatives of HFM like GFM, and so on) that existed to, well, kinda work like DLC.
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