Many, if not all, P2E games involve having to buy your way in via a token which drives the studio revenue model. Theo: Firstly, we can set some of the record straight here – we’re not play-to-earn, we’re free-to-play- and-earn, it’s a subtle difference but it’s worlds apart from where the current gamut of crypto/ blockchain games are right now. With the way gamers and more have reacted to systems in games that try to inject this type of model, how do you see it working in Hyperspace: NFTs, blockchain or other cryptocurrency being injected into the experience? How will you balance this with regular gameplay, and with as negatively gamers seem to react to anything P2E related, is this something the studio is willing to budge on or revisit should the pushback be great enough? : So, right off the bat the big question mark for myself and many others I would assume: Play to earn. According to the press release by the studio, the team is "on a mission to redfine the play-and-earn industry." We were able to chat with CEO Theo Priestley via email about this concept, how it's going to be implemented in the MMO, and more about the game itself. Hyperspace is billed as a "free-to-play-and-earn" title, allowing players to trade real money for assets they create in the MMO. Players can forge their path, choosing how they want to play, such as an intrepid bounty hunter or a sought-after craftsman, or even an explorer adept at charting the stars. Carbon Based Lifeforms has created a universe with eight playable races for players to choose from, each with their own backstories, lore and history to explore. Now the galaxies have been merged for eons, with power blocs set up across the territory. Hyperspace'shook is simple: the MMO is set in a world where two galaxies merged after an experiment to create a stable wormhole between the two failed catastrophically.
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